Minecraft UI

Overview

My role: Inventory system, UI, dig mechanic, and procedural level generation implementation

Duration: 3 weeks

Team: Solo project

Tools: Figma, Unity, C#

Description: This project began as an assignment to procedurally generate and optimize a Minecraft-like "level" using Perlin noise and occlusion culling. I extended it to include the classic Minecraft inventory system and digging/building mechanics.

Gameplay Demo

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The Art Game (2023)

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Target Redesign (2020)