
Minecraft UI
Overview
My role: Inventory system, UI, dig mechanic, and procedural level generation implementation
Duration: 3 weeks
Team: Solo project
Tools: Figma, Unity, C#
Description: This project began as an assignment to procedurally generate and optimize a Minecraft-like "level" using Perlin noise and occlusion culling. I extended it to include the classic Minecraft inventory system and digging/building mechanics.